Social Business Team

Takashi Manabe

Senior Research Director, Software/Service Solutions, Data & Analytics, IDC Japan

Lewis Ward

Research Director, XR, Gaming, and Interactive 3D Software

Alejandro Florean

Vice President Consulting & Strategic Solutions, Latin America

Yoko Ono

Research Manager, Software & Services, Research, IDC Japan

Wayne Kurtzman

Research Vice President, Social, Communities and Collaboration

New Research


  • By:  Wayne Kurtzman Loading

    "Work is becoming more engaging, communicative, collaborative, and measurable. The intelligent collaborative workspace will evolve to become a more intuitive visual workspace," according to Wayne Kurtzman, research vice president of Social,...
  • By:  Lewis Ward Loading

    This IDC Survey summarizes the findings of IDC's 3Q23 U.S. Gamer Survey as it relates to PC, game console, and smartphone/tablet gamers' use of platforms like YouTube, Twitch, Facebook, and TikTok. It examines livestreamers' and gameplay vi...
  • By:  Lewis Ward Loading

    This IDC Market Perspective sizes esports market vendor revenue worldwide through 2023, examines the dynamic between esports’ top tournaments and teams in 2022 and 2023, describes the ways in which esports ecosystem vendors have responded t...
  • By:  Wayne Kurtzman Loading

    This IDC Tech Buyer Presentation identifies changes to the conferencing and virtual event applications market, as well as the evolving use cases in the United States and Western Europe. Studied are the attitudes, adoption, use cases, benefi...
  • By:  Yoko Ono Loading

    本調査レポートは、ITと、OT(Operational Technology)を含む産業分野を掛け合わせることで価値を生む「IT×産業/OT」分野のデジタルトランスフォーメーション(DX)への取り組みに着目し、国内の特定分野で存在感を示し始めた大手ITサプライヤーに、その優位性の源泉について取材し分析したものである。「産業/OT分野で存在感を示し始めたITサプライヤーに共通する特徴の一つに、その業界の企業が変革を起こす上で必要とする補完的かつ高度な技術を持っていることが挙げら...
  • By:  Lewis Ward Loading

    This IDC Survey summarizes findings from IDC's 3Q23 U.S. Gamer Survey as it relates to current user engagement and satisfaction by console SKU or family, as well as the factors that will influence console hardware bundle buying decisions th...
  • By:  Wayne Kurtzman Loading

    This IDC study evaluates worldwide virtual events applications platforms. Virtual events applications platforms were on the rise before the COVID-19 pandemic years. Since then, they have become an expected option for remote attendees and a ...
  • By:  Lewis Ward Loading

    This IDC Survey summarizes findings from IDC's U.S. Gamer Survey, 3Q23, as it relates to virtual reality (VR) and, to a lesser extent, augmented reality (AR) headset adoption and app and content/service use in gaming households. Given that ...
  • By: 

    • Martha Rounds
    • Mike Rosen
    • Brad Casemore
    • Rich Costello
    • Stephen Elliot Loading
    • Serge Findling
    • Al Gillen
    • Ritu Jyoti Loading
    • Bill Keyworth
    • Wayne Kurtzman Loading
    • Amy Lind
    • Pete Lindstrom
    • Tom Mainelli Loading
    • Susan G. Middleton
    • Mickey North Rizza Loading
    • Ashish Nadkarni Loading
    • Aaron Polikaitis
    • Peter Rutten Loading
    • Sriram Subramanian
    • Dan Vesset Loading
    • Rick Villars Loading
    本IDC报告是一篇IDC IT部门数字化转型(DX)场景分类,旨在帮助IT部门制定业务战略,获得业务上的成功。该分类分为八个战略要务,这些要务指明了全球的IT部门如何构建面向未来三到五年的数字战略。由于IT部门从来没有像现在这样如此看重企业的需求,所以,本报告还为IT部门提供了数字化转型旅程指南,确保每个项目和场景都与企业的长期目标一致。IDC CIO/CXO信息科技智库服务研究总监Martha Rounds表示:"IT有潜力也有能力成为企业的能力倍增器,它通过利用和调整技术...
  • By:  Lewis Ward Loading

    This IDC Market Note sizes and assesses trends in the Web3 gaming space in 2023 and offers insight into how 2024 should develop. The aim is to discern whether there's evidence that vendors in and around the gaming industry should invest in ...

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