Social Business Team

Takashi Manabe

Senior Research Director, Software/Service Solutions, Data & Analytics, IDC Japan

Lewis Ward

Research Director, XR, Gaming, and Interactive 3D Software

Alejandro Florean

Vice President Consulting & Strategic Solutions, Latin America

Yoko Ono

Research Manager, Software & Services, Research, IDC Japan

Wayne Kurtzman

Research Vice President, Social, Communities and Collaboration

New Research


  • By: 

    • Karen Massey Loading
    • Ritu Jyoti Loading
    • David Schubmehl Loading
    • Eman Elshewy Loading
    • Kritika Ghildiyal Loading
    • Nicholas Guo Loading
    • Carla La Croce Loading
    • Takashi Manabe Loading
    • Heriberto Roman Loading
    • Vinayaka Venkatesh Loading
    This IDC study provides a detailed description of IDC's Worldwide AI and Generative AI Spending Guide methodology and taxonomy. This document should be used as a companion piece for IDC's Worldwide AI and Generative AI Spending Guide and al...
  • By:  Wayne Kurtzman Loading

    This IDC Market Glance offers a high-level view of the emerging collaborative ecosystem and highlights core collaboration applications; conferencing, webinar, and virtual event applications; collaboration extenders, including messaging, con...
  • By:  Yoko Ono Loading

    本調査レポートは、5G(パブリック5Gおよびローカル5G)のテクノロジー別、産業分野別の市場予測を提供するものである。「国内ローカル5G市場は、今後、海外製品が多く入ってきて、製品やサービスが多様化することで活性化する。また、グローバル市場での競争が国内にも影響することによる製品やサービスのコモディティ化が進む。国内ベンダーは、これまでは国内を中心にローカル5Gのユースケースや市場開拓に取り組んできたが、今後は、グローバル競争と海外市場を見据えて戦略を再検討すべきである」とI...
  • By:  Lewis Ward Loading

    This IDC Survey primarily summarizes the findings of IDC's 3Q23 U.S. Gamer Survey as it relates to engagement and satisfaction among Windows PC, Apple Mac, and Linux/GNU system gamers. The factors that influenced PC hardware buying decision...
  • By:  Wayne Kurtzman Loading

    This IDC Market Perspective discusses the impact of artificial intelligence (AI) and an array of new technologies and practices on the future of collaboration, communities, conferencing, and virtual event applications. Highlighted is how hu...
  • By: 

    • Ramon T. Llamas Loading
    • Tom Mainelli Loading
    • Lewis Ward Loading
    • Bryan Bassett Loading
    This IDC Market Perspective examines the key trends that will impact the augmented reality and virtual reality market in 2024. As vendors, enterprise users, and consumers head into 2024, the important lessons learned around use cases, gamin...
  • By:  Yoko Ono Loading

    本調査レポートは、2023年11月のNTTによる自動運転への参入発表を受けて、その背景となる自動運転に関する技術や市場の動向と、NTTグループ3社の取り組みを分析したものである。「NTTグループの短期的な強みは、地域に根差したビジネスで地域の事情に精通した人材がいることや、May Mobilityやトヨタ自動車(トヨタ)とのパートナーシップである。中長期的には、NTTデータ、NTTコミュニケーションズ(NTT Com)、NTT研究所などによる技術開発力やエコシステムによる交通...
  • By:  Lewis Ward Loading

    This IDC study forecasts home video game console hardware, software, and service use and spending through 2027 in four regions: North America, Western Europe, Asia/Pacific, and a combined rest of the world (ROW) region. Eighth-, ninth-, and...
  • By: 

    • Al Gillen
    • Ritu Jyoti Loading
    • Dave McCarthy Loading
    • Shane Rau
    • Brijesh Kumar
    • Lara Greden Loading
    • Michele Rosen Loading
    • Wayne Kurtzman Loading
    This IDC Market Perspective describes Microsoft’s annual Ignite conference, which was a launching pad (and a relaunching pad) for Microsoft’s many generative AI technologies. There was a blizzard of announcements covering virtually every te...
  • By:  Wayne Kurtzman Loading

    This IDC study discusses the worldwide enterprise communities applications market for the 2023–2027 forecast period. Communities are as old as people and evoke a sense of identity and belonging. The ease of finding digital communities has e...

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