target audience: TECH SUPPLIER Publication date: Aug 2024 - Document type: Market Forecast - Doc Document number: # US51353524
Worldwide Digital PC and Mac Gaming Forecast, 2024–2028: Paid Game and DLC Revenue Set for Record Highs
Content
List of Tables
List of Figures
Related Links
Table of Contents
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IDC Market Forecast Figure
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Figure: Worldwide Digital PC and Mac Gaming Spending Snapshot
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Executive Summary
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Advice for Technology Suppliers
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Market Forecast
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Worldwide
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Table: Worldwide Digital PC Gamers and Revenue by Segment, 2019–2028
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Figure: Worldwide Consumer PC Installed Base by Region, 2023 and 2028
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Table: Worldwide Top 20 Steam Games by Revenue, 2023
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Figure: Worldwide PC Gamer Monthly ARPPU or ARPU by Business Model Segment and Aggregate ARPU, 2023–2028
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Client-Based Subscription Games
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Paid Digital Games, Add-On/DLC, and Season/Battle Passes
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Figure: Approximate Positioning of Steam's Worldwide Top 8 Paid Games by Revenue and Total Owners, 1H24
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Client-Based Free-to-Play Games
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Figure: Approximate Positioning of Steam's Worldwide Top 8 Free-to-Play Games by Revenue and Total Owners, 1H24
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Web Browser–Based Instant, .IO, and Cloud-Streamed Games
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North America
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Table: North America Digital PC Gamers and Revenue by Segment, 2019–2028
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Western Europe
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Table: Western Europe Digital PC Gamers and Revenue by Segment, 2019–2028
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Asia/Pacific (Including Japan)
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Table: Asia/Pacific (Including Japan) Digital PC Gamers and Revenue by Segment, 2019–2028
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Rest of World
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Table: Rest of World Digital PC Gamers and Revenue by Segment, 2019–2028
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Market Context
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Drivers and Inhibitors
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Drivers
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eSports Tournaments and Associated Livestreamed and VOD Content
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Growing UGC, Modding, and Creator Economy Opportunities
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Inhibitors
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Macroeconomic Inflation in Key Markets
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Increased Gaming Regulations in China
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Significant Market Developments
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Changes from Prior Forecast
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Figure: Worldwide Digital PC Gaming Revenue, 2019–2028: Comparison of October 2023 and August 2024 Forecasts
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Market Definition
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Methodology
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Related Research