target audience: TECH SUPPLIER Publication date: Sep 2023 - Document type: Market Forecast - Doc Document number: # US50069723
Worldwide Cloud-Streamed Gaming Forecast, 2023–2027: Bucking an Industry Contraction Despite Stadia's Demise
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Abstract
This IDC study examines the cloud-streamed gaming market from 2019 through 2027. It considers users (MAUs), hours of use (in billions), and revenue (in millions of dollars) worldwide in four geographic regions: North America, Western Europe, Asia/Pacific (including Japan), and the rest of the world (MEA, Latin America [LA], and CEE combined). In the worldwide section, it segments monthly users and hours of use across mobile, PC/Mac, and TV screens. The document includes an assessment of key B2B and B2C vendors and brands. It also assesses market trends and related growth drivers and inhibitors.
"It represents just a small percentage of global game-related spending in 2023, but it's noteworthy that cloud-streamed gaming revenue is growing healthily this year despite Stadia's closure. We're projecting that these kinds of services will especially resonate in emerging economies in Latin America, MEA, and even pockets of Europe over the forecast window on mobile devices because of their convenience, flexibility, and the fact that they bring with them an increasingly diverse slate of distinctive games." — Lewis Ward, IDC's research director of Gaming, eSports, and AR/VR