target audience: TECH SUPPLIER  Publication date: Dec 2022 - Document type: Market Perspective - Doc  Document number: # AP49852322

Part 4: Developing Realistic Expectations for Augmented Reality/Virtual Reality/Extended Reality — Network Considerations

By: 

  • Bill Rojas
  • Hugh Ujhazy Loading

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Abstract


In this IDC Market Perspective, augmented reality (AR), virtual reality (VR), and extended reality (XR) devices are making great strides with the emergence of system on a chip (SoC) chipsets from semiconductor companies that provide image, graphic, and neural network processing, along with support for multiple cameras and numerous sensors. Advances in lithography make packing a significant amount of compute and storage possible in small form factors, such as those that would be needed in smart AR glasses. XR is an important class of use cases that will drive more and more innovation in device and connectivity design, including advanced algorithms for gaze tracking, eye tracking, gesture recognition, and facial expression recognition. Because of the limited battery and computational power that can be packed into a mobile wearable device, telecom operators will play an important role in providing the necessary bandwidth to the cloud and edge with a high degree of configurability and orchestration. "Therefore, IDC believes that mass-market devices are just over the three- to five-year horizon as the various components start to mature with the ultimate outcome of realizing interactions with the metaverse," says Bill Rojas, Adjunct Research Director, IDC Asia/Pacific.



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