Planned Research by Tom Mainelli

IDC's planned research provides a preview of upcoming research documents along with projected delivery dates. Research schedules are reviewed on a regular basis and research documents will be added and/or removed in response to market events.

Please note: Research schedules are subject to change.

View Published Research by Tom Mainelli
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AR/VR Hardware Forecast Update CY20 Q4

Planned for CY2020 Q4 Market Forecast Tech Supplier

Topic:
Consumer, Hardware, Software, Mobility, Innovation accelerators, Mobile phone, Applications, Online gaming, Wearables, Mobile consumer devices, Augmented and virtual reality
Apple Earnings Report Analysis CY20 Q3

Planned for CY2020 Q4 Financial Announcement Tech Supplier

Product name:
Analyst:
Topic:
Hardware, Personal computing devices
How much data is necessary to fuel AR/VR?

Planned for CY2020 Q4 Market Perspective Tech Supplier

Product name:
Topic:
Consumer, Big data, Digital transformation, Hardware
IDC FutureScape: Worldwide Connected Devices 2021 Predictions

Planned for CY2020 Q4 IDC FutureScape Tech Buyer

Topic:
Consumer, Small and medium-sized business, Telecommunications, Hardware, Software, Mobility, Innovation accelerators, Mobile phone, Internet of things, Applications, Online gaming, Connected home, Wearables, Mobile consumer devices, Augmented and virtual reality
IDC FutureScape: Worldwide Connected Devices and Consumer DX 2021 Predictions

Planned for CY2020 Q4 IDC FutureScape Tech Buyer

Topic:
Consumer, Big data, Small and medium-sized business, Telecommunications, Cloud computing, Hardware, Mobility, Technology buyer, Cloud services, Mobile phone, Enterprise mobility, Information transformation, WorkSource transformation, Omni-experience transformation, Leadership transformation, Operating model transformation, Internet of things, Online gaming, Connected home, Mobile consumer devices, Big data infrastructure, Personal computing devices
IDC FutureScape: Worldwide Consumer 2020 Predictions

Planned for CY2020 Q4 IDC FutureScape Tech Buyer

Analyst:
Topic:
Consumer, Telecommunications, Mobility
IDC FutureScape: Worldwide Future of Customer and Consumer 2021 Predictions

Planned for CY2020 Q4 IDC FutureScape Tech Buyer

Topic:
Marketing and sales operations, Software
IDC FutureScape: Worldwide Future of Work 2021 Predictions

Planned for CY2020 Q4 IDC FutureScape Tech Buyer

Topic:
Services, Social business, Security and privacy, Consumer, Telecommunications, Digital transformation, Hardware, Software, Mobility, Innovation accelerators, Enterprise social software, Mobile phone, Enterprise mobility, Future of work, Mobile security, Applications, Online gaming, Wearables, Mobile consumer devices, Augmented and virtual reality, Hardcopy peripherals, Project-oriented engagement services
Vertical market:
Retail
AR/VR Report CES 2021

Planned for CY2021 Q1 Market Note Tech Supplier

Topic:
Consumer, Hardware, Software, Mobility, Innovation accelerators, Mobile phone, Applications, Online gaming, Wearables, Mobile consumer devices, Augmented and virtual reality
AR/VR Hardware Forecast Update

Planned for CY2021 Q2 Market Forecast Tech Supplier

Topic:
Consumer, Hardware, Software, Mobility, Innovation accelerators, Mobile phone, Applications, Online gaming, Wearables, Mobile consumer devices, Augmented and virtual reality
Commercial AR Platform Report CY21 Q2

Planned for CY2021 Q2 Market Note Tech Supplier

Analyst:
Topic:
Consumer, Hardware, Software, Mobility, Innovation accelerators, Mobile phone, Applications, Online gaming, Wearables, Mobile consumer devices, Augmented and virtual reality
Worldwide Augmented Reality Hardware Market Share, Full Year 2020

Planned for CY2021 Q2 Market Share Tech Supplier

Topic:
Consumer, Hardware, Software, Mobility, Innovation accelerators, Mobile phone, Applications, Online gaming, Wearables, Mobile consumer devices, Augmented and virtual reality
Worldwide Virtual Reality Hardware Market Share, Full Year 2020

Planned for CY2021 Q2 Market Share Tech Supplier

Topic:
Consumer, Hardware, Software, Mobility, Innovation accelerators, Mobile phone, Applications, Online gaming, Wearables, Mobile consumer devices, Augmented and virtual reality
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